It took quite a bit of time between yesterday and today to design and develop a system for handling various modifiers, but it is basically going now. You can see in the screenshot below, that you can do some basic editing of the model's mesh.

Right now, the only things you can do are move vertices, edges, faces, and meshes. I'm still planning on rotation around an axis, as well as scaling (uniform, axis, and radial), along with a few modifiers to add to the mesh (connect two vertices, cut edges, and extrude faces), as well as modifiers to delete parts of a mesh.
The other day I said that once these things are going, the state of the program would move from pre-alpha to alpha, which I think I'd better retract. Once these things are going, you will indeed be able to do basic modeling, but there are a number of other features that would need to be implemented still, so the program would still be in a pre-alpha state. Having said that, though, having the underlying modifier system in place means huge progress!
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